In Object Oriented System Development Approach, what is considered the standard unit of development?

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In the Object Oriented System Development Approach, the standard unit of development is an object. This concept is fundamental to object-oriented programming (OOP) and design, where an object represents a real-world entity or a concept within the application being developed.

Objects encapsulate both data (attributes or properties) and behaviors (methods or functions) that define how the object can interact with other objects or be manipulated in the system. This encapsulation is key to achieving modularity and promoting code reuse, as developers can create objects that serve specific functionalities and leverage these in a variety of contexts.

Classes serve as blueprints for creating objects, defining the attributes and methods that the objects instantiated from the class will possess. While classes are crucial in OOP, they are not the direct unit of development; rather, objects are created from classes and used to build the application.

Modules and processes do exist in software development but are not the primary focus in the context of object-oriented approaches. Modules typically refer to a broader organizational structure, while processes relate to the workflows and methodologies used in software development.

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